Zoe Nicole-Aprodite Smith

  • 3D Character Artist
  • Austin, TX

View Resume

I am a character artist with a passion for both creating and playing games, with background knowledge in 2D and 3D design and workflow.

I am currently working as a Character Artist at QC Games where my day-to-day responsibilities include high poly sculpting in Zbrush, low poly retopology, texture painting, asset integration, and bug fixing.

In addition, I have received my BFA in Game Art at Laguna College of Art + Design under the 3D Character emphasis track. I have a background in character design, character modeling, texture painting, as well as an understanding of rigging and animating.

Experience

Character Artist at QC Games

January 2018 – Present Austin, TX

Character Artist at Bioware

June 2017 – January 2018 Austin, TX

Character artist on Star Wars: The Old Republic. Tasks include high poly sculpting (both hard surface and organic), retopology, texture painting, asset integration, and bug fixing.

Character Artist at Defend Your Friend

May 2016 – July2016 Breda, Netherlands

Concepting, high poly sculpting, texturing, and low poly integration of enemy characters for Defend Your Friend

Lead Character Artist + Texture Painter at Akuma no Mori

May 2016 – July 2016 Breda, Netherlands

Created main character model and texture work, as well as designed, modeled, and textured enemy character. Additionally created hand-painted environment textures found throughout game.

Art Lead + Character Artist at Guilds of Gwenethan

February 2016 – May 2016 Breda, Netherlands

Creation of artist style of the game, as well as giving direction and critique to team of 12 artists, each with varying levels of knowledge in game pipeline.

Intern at IXOR VFX

June 2014 – August 2014 Athens, Greece

Worked as concept artist and texture painter, providing character and environment designs, as well as additional textures for various in-game assets

Education

Study Abroad at NHTV Breda University of Applied Sciences

February 2016 – July 2016 Breda, The Netherlands

Game Art at Laguna College of Art + Design

August 2013 – Present Laguna Beach, CA

Awards

Best Game of Show, Indievelopment

Best Art (Nominated), NHTV Breda

Best Game Design, NHTV Breda

President’s List, Laguna College of Art + Design

President’s List, Laguna College of Art + Design

Specialties

Character DesignCharacter SculptingTexturingRetopology

Skills

ZbrushPhotoshop3DS MaxUnreal EngineUnityXNormalIllustratorSubstance PainterSubstance DesignerMarvelous DesignerMaya