Full name

Zoe Smith

Title

3D Character Artist

Location

Austin, TX

Biography

I am a character artist with a passion for both creating and playing games, with background knowledge in 2D and 3D design and workflow.

I am currently working as a Character Artist at QC Games where my day-to-day responsibilities include high poly sculpting in Zbrush, low poly retopology, texture painting, asset integration, and bug fixing.

In addition, I have received my BFA in Game Art at Laguna College of Art + Design under the 3D Character emphasis track. I have a background in character design, character modeling, texture painting, as well as an understanding of rigging and animating.

Experience

Character Artist

QC Games

Austin, TX · January 2018 – Present

Character Artist

Bioware

Austin, TX · June 2017 – January 2018

Character artist on Star Wars: The Old Republic. Tasks include high poly sculpting (both hard surface and organic), retopology, texture painting, asset integration, and bug fixing.

Character Artist

Defend Your Friend

Breda, Netherlands · May 2016 – July2016

Concepting, high poly sculpting, texturing, and low poly integration of enemy characters for Defend Your Friend

Lead Character Artist + Texture Painter

Akuma no Mori

Breda, Netherlands · May 2016 – July 2016

Created main character model and texture work, as well as designed, modeled, and textured enemy character. Additionally created hand-painted environment textures found throughout game.

Art Lead + Character Artist

Guilds of Gwenethan

Breda, Netherlands · February 2016 – May 2016

Creation of artist style of the game, as well as giving direction and critique to team of 12 artists, each with varying levels of knowledge in game pipeline.

Intern

IXOR VFX

Athens, Greece · June 2014 – August 2014

Worked as concept artist and texture painter, providing character and environment designs, as well as additional textures for various in-game assets

Education

Study Abroad

NHTV Breda University of Applied Sciences

Breda, The Netherlands · February 2016 – July 2016

Game Art

Laguna College of Art + Design

Laguna Beach, CA · August 2013 – Present

Awards
2016 Best Game of Show , Indievelopment
2016 Best Art (Nominated) , NHTV Breda
2016 Best Game Design , NHTV Breda
2015 President’s List , Laguna College of Art + Design
2014 President’s List , Laguna College of Art + Design
Specialties

Character Design, Character Sculpting, Texturing, Retopology

Skills

Zbrush, Photoshop, 3DS Max, Unreal Engine, Unity, XNormal, Illustrator, Substance Painter, Substance Designer, Marvelous Designer, Maya

Elsewhere